Most Viewed


The most viewed games on LiQD BoardGames.

Last Updated: Friday, June 5, 2020

1) 人生ゲーム MOVE ! (Jinsei Game Move!)
人生ゲーム MOVE ! (Jinsei Game Move!)
This Japanese version of the classic spin-and-write "The Game of Life" introduces four moving gears that can change the game state for all players every turn. This is a Japanese game and is heavily language dependent. Instructions, board and components are entirely in Japanese. —user summary For the first time ever in The Game of Life, four moving gears change life for everyone! In addition to the gears impacting the weather, marriage and employment, the course itself also changes. Each turn change your own life and other players' ... who knows what will happen! —description from the publisher (translated) 人生ゲーム史上初!歯車(ギヤ)が全員の生活を変えてしまう!4つのギヤがそれぞれ運動! 景気、結婚、就職に影響を与えるほか、コース自体も変わってしまうので、過去最大級のどきどき感を味わうことができます。他人に人生を変えられたり自分で生活を変えたり、何が起こるかわからない人生を楽しめます。 —description from the publisher ...

2) Orléans: Trade & Intrigue
Orléans: Trade & Intrigue
Orléans: Trade & Intrigue is the second large expansion for the award-winning game Orléans. In addition to new place tiles, this expansion contains a new "beneficial deeds" game board, a new and challenging set of events, and trade contracts. The "Intrigue" introduces ways to hinder your opponents' progress or even allow you to take over your opponents' achievements. ...

3) Las Ligas de la Ñ Bécquer vs. Irving
Las Ligas de la Ñ Bécquer vs. Irving
Las Ligas de la Ñ Bécquer vs. Irving is a collection of various card games with a theme inspired by the Romantic writers Gustavo Adolfo Bécquer (1836-1870) and Washington Irving (1783-1859). Bécquer vs. Irving is also the third game of the saga Las Ligas de la Ñ (The Leagues of the Ñ). This collection of games includes: Role-Playing Game. The game´s director rules; the players abide. Learn to be a role master and put the players to the test, making them face stories and rules of your own creation. Once the game is finished the game´s director ...

4) ပုစ္ဆာ (Pote Sar)
ပုစ္ဆာ (Pote Sar)
One player is the Clue-giver and looks at the images of the cards in their hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players). Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others. The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's. If nobody or everybody finds the correct card, the ...

5) Naval Warfare: Battleships to Dreadnoughts – Squadron & Fleet Action 1895 to 1920
Naval Warfare: Battleships to Dreadnoughts – Squadron & Fleet Action 1895 to 1920
Naval Warfare: Battleships to Dreadnoughts - Squadron & Fleet Action 1895 to 1920 Naval Wargaming rules for the period around 1895 through to 1920 covering the Pre-Dreadnought and Dreadnought eras. The rules are illustrated throughout with examples of play to aid learning. Included are: The rules (57 pages including ship data) two sheets of game record counters - to aid game play. Three 'Quick Reference Sheets' for eras 1895-1908, 1909 - 1914, and 1914 + An Excel file on which you can ...

6) Middara: Unintentional Malum – 1.1 Rulebook
Middara: Unintentional Malum – 1.1 Rulebook
Officially updated Rulebook from the original release of Middara Unintentional Malum - Act 1. This is available both for physical purchase and as an online PDF. Why the release of a 1.1 Rulebook? The following changes are due to a combination of blatant errors, unintended abusable combinations, original design intents missing the mark, power levels being off, math issues, general balance, and long term scaling for future content calling into question original concepts. This also includes default difficulty adjustments, encompassing: intelligent combatants, dodge, counters, and hit percentages. ...

7) Tzolk'in: The Mayan Calendar – Tribes & Prophecies
Tzolk'in: The Mayan Calendar – Tribes & Prophecies
Game description from the publisher: In Tzolk'in: The Mayan Calendar - Tribes & Prophecies, each player now becomes the leader of a particular tribe, each of which has a special ability that only that player can use. The game includes 13 tribes to provide plenty of variety. (You know that 13 is a spooky and magical number, right?) With this expansion, the game of Tzolk'in: The Mayan Calendar is also influenced by three prophecies that are revealed ahead of time and fulfilled when the time is right. These prophecies give players other opportunities to score points, but they can also lose points ...

8) Brave Men, Badly Led: 1846 – Napoleon of the West: Miniature Rules for the Mexican-American War 1846-1848
Brave Men, Badly Led: 1846 – Napoleon of the West: Miniature Rules for the Mexican-American War 1846-1848
Brave Men, Badly Led is a series of miniatures rules designed for quick but accurate recreation of the forgotten battles of the last three centuries. Utilizing miniatures and an innovative event deck, no two games are ever the same. Designed for 15mm forces, but can be easily adapted to the scale of your choice. No rebasing required! —description from the publisher ...

9) Würfel Bohnanza
Würfel Bohnanza
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Würfel Bohnanza is, as you might suspect, a dice game in the Bohnanza family. Instead of cards, dice give you the beans that you must use to satisfy orders and (eventually) collect "Bohnentalers" (i.e., dollars, bucks, dinero...). The first player to collect thirteen Bohnentalers wins. At the start of the game, each player receives two order cards, each of which shows six orders; the player tries to complete orders on one card while using the other to cover completed orders. The easiest orders to complete – say, two specific bean types or three beans in any combination of two types – ...

10) Orléans
Orléans
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During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and ...

11) Ticket to Ride: Märklin
Ticket to Ride: Märklin
Ticket to Ride: Märklin is the third installment in Days of Wonder's best-selling Ticket to Ride series. The board for Märklin is based on a map of Germany and each individual card in the deck depicts a different Märklin Trains model. A DVD introducing players to the Märklin line of model trains is included [Edit: DVD no longer included in recent runs.] Märklin is a heavier version in the TTR series, allowing players to not only travel from city to city but also from cities to countries. A new mechanic is also introduced in the form of passengers and ...

12) Sector Commander: World War II – Rule Book
Sector Commander: World War II – Rule Book
Sector Commander is a turn based WW2 board game based at Divisional level. Steeped in historic units and equipment this game brings together elements from LCGs, board games and table top war games to create a realistic battle environment that will test your strategic prowess. This is the main rule book for Sector Commander WW2 board game. It takes you through all the basic and advanced rules for picking up and playing the game. In full colour with hundreds of diagrams and examples to walk you through the various stages of the game so you can learn it easily and quickly. —description from ...

13) Puuha-Peten kiireinen päivä
Puuha-Peten kiireinen päivä
Roll and move game, where each player tries to move from start to finish while getting bonuses or troubles from special squares on the route. —user summary ...

14) 9½ Inches: The Game of Sexual Lies
9½ Inches: The Game of Sexual Lies
When it comes to sex, honesty is not always the best policy. "Scientists have concluded that human sperm is ejeculated at what speed?" The correct answer is 30 MPH but to win you must persuade your opponents to go for either 5 MPH or 100 MPH. You'll only win by bluffing —description from the back of the box ...

15) Star Wars: Imperial Assault – Return to Hoth
Star Wars: Imperial Assault – Return to Hoth
Description from the publisher: “Echo station 3-T-8, we have spotted Imperial walkers.” –Echo Base Officer, Star Wars: The Empire Strikes Back The Rebels’ base on Hoth has been discovered by the Empire! As Imperial walkers descend to the surface and the last transports flee, a few heroes of the Rebellion step forward to protect a colony of refugees. Little do they know that their heroic actions will eventually lead them back to the very place from which they fled: Hoth! Return to Hoth is a new expansion for Imperial Assault, offering plenty of new content for the campaign and skirmish games. ...

16) Mission Command: Normandy – Reference Manual
Mission Command: Normandy – Reference Manual
Mission Command: Normandy is a set of World War Two wargaming rules for use with miniatures. The Mission Command approach: Captures the essence of tactical and operational combat command from roughly company level to division level without real warfare's bloodshed, fear, death and destruction. Models the differences in how different armies fight. Reflects WW2 practice of tactical and operational command, control and communications. With Mission Command: Normandy, if you're handling a German Panzer Division, it will be a different experience from handling an equivalent British or American unit. Command, control and ...

17) Deception: Murder in Hong Kong – Promo Cards
Deception: Murder in Hong Kong – Promo Cards
Five promo cards, including three means cards and two clue cards. Means Cards: Angry Lion Dolhareubang Ignition Coal Clue Cards: Damaged Investigator Card Italian Towel ...

18) Legendary: A Marvel Deck Building Game – Dark City
Legendary: A Marvel Deck Building Game – Dark City
There is a darkness rising in the Marvel Universe! Legendary: Dark City, the first expansion to "Legendary: A Marvel Deck Building Game," brings an entirely new level of play to the critically-acclaimed card game. In Dark City, players use new heroes like Cable, Daredevil, Professor X, and Blade to face off against deadly, all-new Masterminds like Apocalypse, Mr. Sinister, and Kingpin! Legendary: Dark City features 350 all-new cards, including cards for seventeen new Heroes (including X-Force, X-Men, and the Marvel Knights), six new Villain Groups, two new Henchmen Groups, eight new Schemes, and five amped-up new Masterminds more powerful than ever ...

19) Orléans: Deluxe Edition
Orléans: Deluxe Edition
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During the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction, and science in medieval France. In the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and ...

20) Star Wars: Imperial Assault – Twin Shadows
Star Wars: Imperial Assault – Twin Shadows
Investigate a growing Imperial presence in Twin Shadows, a new expansion for Imperial Assault! New dangers lurk in every shadow and darkened alley on Tatooine, home of bounty hunters and galactic scum. To make matters worse, Han Solo has disappeared while on assignment in Mos Eisley. Now, a crack team of elite Rebel operatives launches their investigation to uncover the truth behind the Imperial plot. This expansion offers new content for both the campaign game and the skirmish game. You can play a fully formed mini-campaign that challenges your Rebel heroes to rush to Han Solo's aid or battle through a ...

21) Legendary: A Marvel Deck Building Game – Guardians of the Galaxy
Legendary: A Marvel Deck Building Game – Guardians of the Galaxy
Legendary: Guardians of the Galaxy, an expansion for Legendary: A Marvel Deck Building Game, adds five new heroes to the game for players to recruit. Using these heroes, players can create their own powerful combos on the fly, combining their heroes' awesome abilities to take down nasty Marvel Masterminds like the Kree Supreme Intelligence! ...

22) Gloomhaven
Gloomhaven
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Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world ...

23) Twilight Struggle: Red Sea – Conflict in the Horn of Africa
Twilight Struggle: Red Sea – Conflict in the Horn of Africa
Part of GMT's Lunchtime Series, Twilight Struggle: Red Sea – Conflict in the Horn of Africa is a two-player card driven game that builds on the award winning Twilight Struggle. The year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the globe suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. When he was overthrown in 1974, a Marxist coalition took the reins ...

24) King of Tokyo
King of Tokyo
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In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory. The fiercest player will occupy Tokyo, and earn extra victory ...

25) Terraforming Mars
Terraforming Mars
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In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things. The players acquire unique project cards (from over two hundred different ones) by buying them ...

26) Robinson Crusoe: Adventures on the Cursed Island – Voyage of the Beagle (Vol. 1)
Robinson Crusoe: Adventures on the Cursed Island – Voyage of the Beagle (Vol. 1)
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The adventure is based on the real events that took place between 1831 and 1836, which led to the creation of the Theory of Evolution. During this very expedition, Charles Darwin laid the foundations for one of the most breakthrough scientific papers in the history of mankind– the paper on the Origin of Species. Players take on the roles of members of the crew of HMS Beagle with Darwin, at the start of a great adventure. In the following scenarios, they will have to challenge adversity and support the young scientist in his research. With five new scenarios, you are ...

27) Wingspan
Wingspan
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Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner ...

28) La Città
La Città
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Set in the Italian countryside, this game features various city-states vying for population. Each player is given two cities to start with, and is charged with expanding the different aspects of the cities to attract larger populations. Players build farms to feed their people, quarries to finance their expansions, marketplaces to allow growth in their cities, and bathhouses to keep their people clean and healthy. Additionally, structures can be built that give the city influence in one of three categories. Superiority in one of these categories will cause population to shift from other nearby cities when the Voice ...

29) Pathfinder Adventure Card Game: Rise of the Runelords – Base Set
Pathfinder Adventure Card Game: Rise of the Runelords – Base Set
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A forgotten evil stirs in the ancient land of Varisia. Dark magic once more thrums amid crumbling ruins, giants gather in titanic armies, cultists murder in the name of foul deities, and maniacal goblins plot a fiery end for the peaceful town of Sandpoint. Launch a campaign to strike back against the evils plaguing Varisia with the Pathfinder Adventure Card Game: Rise of the Runelords - Base Set. This complete cooperative strategy card game pits 1 to 4 heroes against the traps, monsters, deadly magic, and despicable foes of the Pathfinder Roleplaying Game's award-winning Rise of the Runelords Adventure Path. In ...

30) Federation Commander: Romulan Border
Federation Commander: Romulan Border
New captains are sent to fight pirates. Bold captains are sent to fight Klingons. Only the clever Captains are sent to fight the crafty cloaked Romulans! From the designer of Star Fleet Battles and Federation & Empire, Federation Commander: Romulan Border is a fast-moving game of starship combat in the Star Fleet Universe. This is not an 'introduction' to some other title. This is a product in an entirely new direction for the Star Fleet Universe, featuring production values expected by 21st-century gamers - mounted game maps, laminated full-color ship cards, full color counters, and laminated full-color play aids. This is the ...

31) Pandemic Legacy: Season 1
Pandemic Legacy: Season 1
Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts very similar to basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hotspots while researching cures for each of four plagues before they get out of hand. During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, ...

32) Scythe
Scythe
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It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake ...

33) Through the Ages: A New Story of Civilization
Through the Ages: A New Story of Civilization
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Through the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works. Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in ...

34) The 7th Continent
The 7th Continent
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It's the early 20th century. You have decided to sail back to the newly discovered seventh continent to attempt to lift the terrible curse that has struck you since your return from the previous expedition. In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or with a team of other explorers. Inspired by the Fighting Fantasy book series, you will discover the extent of this wild new land through a variety of terrain and event cards. In a land fraught with danger and wonders, you have to ...

35) Great Western Trail
Great Western Trail
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Description from the publisher: America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, ...

36) On Mars
On Mars
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Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda. In the beginning, you will be dependent on supplies from Earth and will ...

37) Concordia
Concordia
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Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. ...

38) 7 Wonders Duel
7 Wonders Duel
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In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes ...

39) MacGyver: The Escape Room Game
MacGyver: The Escape Room Game
MacGyver: The Escape Room Game comes with five hour-long escape room scenarios in the box, with each scenario in its own sealed square envelope. There is also a card that gives some flavor text and instructions on how to play the game, and leads players to the game’s companion website, The website functions as the game’s timer, and is where you enter solutions to the puzzles. It also has a button to get hints. The game will not function without the website, so the game is not playable without an Internet connection. The goal of MacGyver: The Escape Room Game is to ...

40) Desítka Česko
Desítka Česko
Desítka Česko is a variant of Smart10 game, based on questions about Czech republic. It is a quiz game where a player doesn't need to wait for one's turn for long. There are ten possible answers to each question, and every player gets to answer every question. If the answer is correct, the player gets an answer marker. But should you answer or pass? If you don't score your answer markers on time (and thereby pass on this round), you can end up losing them. So if you are not 100% certain of an answer - do you gamble or do you pass? Plays great in teams. ...

41) Gierki Małżeńskie: Kalambury
Gierki Małżeńskie: Kalambury
Gierki Małżeńskie: Kalambury (Marriage Games: Charades) is a charades tournament for couples. In 2-4 pairs variant, couples compete with each other. There is also a one couple variant in which partners compete against each other. There are four types of challenges (described on cards): draw, show, describe using only words starting with "p", draw something whose name begins with a given letter. Gierki Małżeńskie: Kalambury is one of the Gierki Małżeńskie ("Marriage Games") series. It is a stand-alone game, but the cards can also be used in the base Gierki Małżeńskie game. —user summary ...

42) So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules
So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules
So Convenient for Hewing Game rules for small scale battles played with historical miniatures set in the Dark Ages. Scale: 1 stand = 1-3 men. Typically 4-12 stands per unit. 1" = 10 yards 1 turn = 3-5 min Features: use of action cards to control order of play command chits to activate units use existing basing point system to organize units four scenarios Quick Reference Sheet ...

43) Blood Rage
Blood Rage
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"Life is Battle; Battle is Glory; Glory is ALL" In Blood Rage, each player controls their own Viking clan’s warriors, leader, and ship. Ragnarök has come, and it’s the end of the world! It’s the Vikings’ last chance to go down in a blaze of glory and secure their place in Valhalla at Odin’s side! For a Viking there are many pathways to glory. You can invade and pillage the land for its rewards, crush your opponents in epic battles, fulfill quests, increase your clan's stats, or even die gloriously either in battle or from Ragnarök, the ultimate inescapable doom. Most player ...

44) Star Wars: Rebellion
Star Wars: Rebellion
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From the publisher: Star Wars: Rebellion is a board game of epic conflict between the Galactic Empire and Rebel Alliance for two to four players. Experience the Galactic Civil War like never before. In Rebellion, you control the entire Galactic Empire or the fledgling Rebel Alliance. You must command starships, account for troop movements, and rally systems to your cause. Given the differences between the Empire and Rebel Alliance, each side has different win conditions, and you'll need to adjust your play style depending on who you represent: As the Imperial player, you can command legions of Stormtroopers, ...

45) Twilight Struggle
Twilight Struggle
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"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..." – John F. Kennedy In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the ...

46) 斯くして我は独裁者に成れり-幕末- (Kakushite ware ha dokusaisha ni nareri -Bakumatsu-)
斯くして我は独裁者に成れり-幕末- (Kakushite ware ha dokusaisha ni nareri -Bakumatsu-)
斯くして我は独裁者に成れり-幕末- (Kakushite ware ha dokusaisha ni nareri, "And Thus I Became a Dictator -Bakumatsu-") is a hidden role game where everyone starts in the same situation and it's possible to play successfully without lying. At the beginning of the game everyone has one of each of seven role cards; over five in-game days, players will give each other votes and discard roles until only one is left, which determines who wins. Each turn ("day"), a player may choose to either vote or destroy a vote. When you vote you give a vote token to any other player and discard your role ...

47) For Queen and Planet: The Imperial Wars of Earth and Mars 1845 thru 1930 – The Compendium
For Queen and Planet: The Imperial Wars of Earth and Mars 1845 thru 1930 – The Compendium
The sweep of the red Sudanese desert, scattered with thorny trees and pierced by black basalt outcrops is the setting for this cinematic rule set. The whirling dervish, the fanatical Ansar and the lonely British foot soldier far from home are the combatants. With these rules, you can take the role of the British commander tasked by the Queen with maintaining crown rule in distant, inhospitable lands or the local emir, committed to exercising his own free will over the natives who will fight with all their blood, sweat and tears. For Queen and Planet is designed to balance the mass and ...

48) The Castles of Burgundy
The Castles of Burgundy
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The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom. The princedom itself consists of several regions, each of which demands ...

49) Codenames
Codenames
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Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: Win or lose, it's fun to figure out the clues. ...

50) Brass: Birmingham
Brass: Birmingham
Build your industries and sell to markets during the English Industrial Revolution. ...

51) Gierki Małżeńskie: Wiem Wszystko
Gierki Małżeńskie: Wiem Wszystko
Gierki Małżeńskie: Wiem Wszystko ("Marriage Games: I Know Everything") is a part of Gierki Małżeńskie ("Marriage Games") series. It is a stand-alone game, but the cards can also be used in the base Gierki Małżeńskie game. Gierki Małżeńskie: Wiem Wszystko is a general knowledge quiz. Players play in pairs (2-4 couples) and answer the questions on the cards. There are three types of questions: "True/False", "A/B/C" or "List a few" (e.g. list two phobias). In the basic variant, couples compete with each other. There is also a one couple variant in which partners compete against each other. —user summary ...

52) Eldritch Horror
Eldritch Horror
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Game description from the publisher: Across the globe, ancient evil is stirring. Now, you and your trusted circle of colleagues must travel around the world, working against all odds to hold back the approaching horror. Foul monsters, brutal encounters, and obscure mysteries will take you to your limit and beyond. All the while, you and your fellow investigators must unravel the otherworldy mysteries scattered around the globe in order to push back the gathering mayhem that threatens to overwhelm humanity. The end draws near! Do you have the courage to prevent global destruction? Eldritch Horror is a cooperative game of terror and ...

53) A Feast for Odin
A Feast for Odin
Using the central board in A Feast for Odin, players have to hunt, gather basic materials, refine those materials, develop their production-buildings, build/buy ships, and raid settlements. The resulting earnings are placed on the players' board in the best possible pattern to produce income and (later) victory points. ...

54) Survive: Escape from Atlantis!
Survive: Escape from Atlantis!
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Survive is a cutthroat game where players seek to evacuate their pieces from an island that is breaking up, while remembering where their highest-valued pieces are located to maximize their score. An island made up of 40 hex-tiles is slowly sinking into the ocean (as the tiles are removed from the board). Each player controls ten people (valued from 1 to 6) that they try and move towards the safety of the surrounding islands before the main island finally blows up. Players can either swim or use boats to travel but must avoid sea serpents, whales and sharks on their way ...

55) Star Wars: Imperial Assault
Star Wars: Imperial Assault
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Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe! Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break ...

56) Descent: Journeys in the Dark (Second Edition)
Descent: Journeys in the Dark (Second Edition)
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Game description from the publisher: Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based ...

57) Agricola (Revised Edition)
Agricola (Revised Edition)
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Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The 17th Century Was Not an Easy Time to be a Farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as ...

58) Unlock! The House on the Hill
Unlock! The House on the Hill
At the beginning of The House on the Hill, strange, paranormal activities have surrounded an abandoned house for the past three days. When an investigation uncovers that these occult occurrences center on an excerpt read from The Book of the Dead, you and your companions are tasked to enter the house, find the book, and stop the curse… Unlock! is a series of escape adventures for up to six players. With one hour on the clock, players work through a deck of sixty cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs ...

59) Mansions of Madness: Second Edition
Mansions of Madness: Second Edition
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Description from the publisher: Mansions of Madness: Second Edition is a fully cooperative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions ...

60) Libertalia
Libertalia
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Game description from the publisher: Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island – but he never counted on stiff competition from Captains Stanley Rackum, Dirk Chivers and others, greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun, he must become the most cunning pirate! In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your ...

61) Five Tribes
Five Tribes
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Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours! Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, ...

62) Lords of Vegas
Lords of Vegas
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You and your opponents represent powerful developers in a burgeoning Nevada city. You will earn money and prestige by building the biggest and most profitable casinos on "The Strip," the town's backbone of dust and sin. You start with nothing but parking lots and dreams, but from there you build, sprawl, reorganize and gamble your way to victory. Score the most points investing in the most profitable development companies and putting the best bosses in control of the richest casinos. Put your dollars on the line . . . it's time to roll! The game board is broken into 8 different ...

63) Tzolk'in: The Mayan Calendar
Tzolk'in: The Mayan Calendar
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Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots. During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" ...

64) The Quacks of Quedlinburg
The Quacks of Quedlinburg
In The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture! Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips and add them to their pot. The higher the face value of the drawn chip, the further it is placed in the swirling pattern. Push your luck as far as you can, but if you add too many ...

65) Gaia Project
Gaia Project
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets. All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading ...

66) Terra Mystica
Terra Mystica
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Mystical races wield unique powers in their struggle to co-opt neighboring land. ...

67) Mansions of Madness: Forbidden Alchemy
Mansions of Madness: Forbidden Alchemy
Game description from the publisher: Inside abandoned hospitals, secret laboratories, and forgotten cellars, scientists are conducting depraved experiments that will drag humanity to the brink of the abyss. Only a small group of investigators can discover the truth and put an end to these mad plots before it's too late... Mansions of Madness: Forbidden Alchemy provides players with new investigators for the Mansions of Madness base game, as well as new Trauma, Mythos, and Combat cards for use in any story. Forbidden Alchemy also includes three new scenarios, in which investigators will encounter new rooms, monsters, items, clues, locks, and obstacles: ...

68) Marvel Champions: The Card Game
Marvel Champions: The Card Game
Be a hero. Gather other heroes and fight against an evil villain to save the day. ...

69) Sushi Go!
Sushi Go!
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In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 ...

70) Arkham Horror: The Card Game
Arkham Horror: The Card Game
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Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness! In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up ...

71) Splendor
Splendor
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Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, ...

72) Roll for the Galaxy
Roll for the Galaxy
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Game description from the publisher: Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins! This dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game. ...

73) 1830: Railways & Robber Barons
1830: Railways & Robber Barons
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1830 is one of the most famous 18xx games. One of the things some gamers like about this game is that the game has no 'chance' element. That is to say, if players wished to play two games with the same moves, the outcome would be the same also. This game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players are seeking to make the most money by buying and selling stock in various share companies located on eastern United States map. The stock manipulation aspect of the game is widely-regarded as one of the best. The ...

74) Small World
Small World
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In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the ...

75) Evolution
Evolution
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In Evolution, players adapt their species in a dynamic ecosystem where food is scarce and predators lurk. Traits like Hard Shell and Horns will protect your species from Carnivores, while a Long Neck will help them get food that others cannot reach. With over 4,000 ways to evolve your species, every game becomes a different adventure. Evolution packs a surprising amount of variety for a game with simple rules. The variety comes from the synergies between the trait cards and from the different personalities at the table. Some players thrive on creating Carnivores to wreak havoc on their ...

76) Parade
Parade
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The characters of Alice's Adventures in Wonderland are having a Parade! All players are producers of this parade. Characters from Lewis Carroll's books such as Alice, The White Rabbit, and The Hatter are steadily invited to join this weird procession. On your turn, you play a card (from your hand of five) to the end of the parade. Unfortunately, that card might cause other cards to walk off the parade. These cards count as negative points in the end. The length of the parade line is important. If the number of the card you just played is less than the line length, you ...

77) Clank!: A Deck-Building Adventure
Clank!: A Deck-Building Adventure
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Description from the publisher: Burgle your way to adventure in the deck-building board game Clank! Sneak into an angry dragon's mountain lair to steal precious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false step and CLANK! Each careless sound draws the attention of the dragon, and each artifact stolen increases its rage. You can enjoy your plunder only if you make it out of the depths alive! Clank! is a deck-building game. Each player has their own deck, and building yours up is part of ...

78) 7 Wonders
7 Wonders
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You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways. (Players have individual boards with special powers on which to organize their cards, and ...

79) Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases
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Have you ever had the desire to walk the streets of Victorian London with Sherlock Holmes in search of Professor Moriarty? To search the docks for the giant rat of Sumatra? To walk up Baker Street as the fog is rolling in and hear Holmes cry out, "Come, Watson, come! The game is afoot!"? Now you can! You can enter the opium den beneath the Bar of Gold, but beware, that may be Colonel Sebastian Moran lurking around the corner. You can capture the mystery and excitement of Holmes' London in this challenging and informative game. You, the player, will ...

80) Stone Age
Stone Age
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The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective. In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance ...

81) Eclipse
Eclipse
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The galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict ...

82) Takenoko
Takenoko
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A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden. In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow, and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal ...

83) Brass: Lancashire
Brass: Lancashire
Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. The game is played over two halves: the canal phase and the rail phase. To win the game, score the most victory points (VPs), which are counted at the end of each half. VPs are gained from your canals, rails, and established (flipped) industry tiles. Each round, players take turns according to ...

84) Robinson Crusoe: Adventures on the Cursed Island
Robinson Crusoe: Adventures on the Cursed Island
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Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game ...

85) Codenames: Pictures
Codenames: Pictures
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What are these strange symbols on the map? They are code for locations where spies must contact secret agents! Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win. Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image ...

86) Le Havre
Le Havre
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In Le Havre, a player's turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily ...

87) Spirits of the Forest: Solar Terms Cards
Spirits of the Forest: Solar Terms Cards
This is a pack of 3 promo cards for Spirits of the Forest. The cards add 3 more wishes to the game. The pack was originally available as part of the Man vs. Meeple Season 2 Kickstarter campaign in 2018. ThunderGryph made them available to purchase during the pledge manager for Spirits of the Forest. Each purchase of the pack helped contribute to plant a tree. ...

88) Tiny Towns
Tiny Towns
You are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins! In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building ...

89) Forbidden Stars
Forbidden Stars
Description from the publisher: The shifting Warp Storms that surround the long lost Herakon Cluster have finally abated, leaving the ancient treasures and planets within this sector open to the rest of the galaxy. Now, the great factions of the galaxy mobilize their fleets and race to establish a foothold. The reward for successful domination surpasses all other concerns, and the price for conquering this sector will be paid in lives. Forbidden Stars challenges you and up to three other players to take command of a mighty fighting force: the Ultramarines chapter of Space Marines, the Eldar of Craftworld Iyanden, the Evil ...

90) Pandemic
Pandemic
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In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A ...

91) Order of the Gilded Compass
Order of the Gilded Compass
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Order of the Gilded Compass is a dice assignment game for 2-5 players. In this game, each player takes on the role of a treasure hunter seeking invitation to join the most prestigious of archaeological secret societies. Players scour the globe to unearth fantastic and valuable artifacts. By assigning their archaeologist dice to the right locations at the right time, players acquire treasure maps and specialists to follow them, dive for sunken treasure, acquire rare finds at the auction house, and even enlist the help of the Illuminati. The player who has the most treasure at the end of the ...

92) Troyes
Troyes
In Troyes, recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them—anything for more fame! Make your underlings: work on the cathedral combat misfortune bustle about the city ...

93) Dixit
Dixit
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2010 Spiel des Jahres Winner One player is the storyteller for the turn and looks at the images on the 6 cards in her hand. From one of these, she makes up a sentence and says it out loud (without showing the card to the other players). Each other player selects the card in their hands which best matches the sentence and gives the selected card to the storyteller, without showing it to the others. The storyteller shuffles her card with all the received cards. All pictures are shown face up and every player has to bet upon which picture was the storyteller's. If ...

94) Yokohama
Yokohama
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Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to ...

95) War of the Ring: Second Edition
War of the Ring: Second Edition
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. ...

96) Arena: Roma II
Arena: Roma II
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The revolt in Rome will not end for a long time to come! Join the action and find out who is the most powerful ruler by skillfully playing your cards. No matter if you strengthen your own position with strong cards like Arena or Ballista or if you augment your victory points with Templarius and Triremis - you will be the winner if you use your characters and buildings with wit and savvy. You may also combine Roma II - Arena with Roma and discover even more options. Arena is a complete game of its own, but it may very well ...

97) Azul
Azul
Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora. In the game Azul, players take turns drafting colored tiles from suppliers to their player board. ...

98) The Mind
The Mind
The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center ...

99) Horrified
Horrified
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The stakes have been raised. Imagine living in a place so wretched that it's not plagued by one, two, or even three monsters — but seven of the most horrifying fiends! In this game, you'll come face to face with them all as you work together to rid the town of the maniacal or misunderstood creatures…before it's too late. Horrified includes high-quality sculpted miniatures (Frankenstein, The Bride of Frankenstein, The Wolf Man, Dracula, The Mummy, The Invisible Man, Creature from the Black Lagoon). Its innovative, easy-to-learn, cooperative gameplay has players working together against the monsters with varying levels of difficulty. Just as ...

100) Twilight Imperium (Third Edition)
Twilight Imperium (Third Edition)
Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer (Christian T. Petersen) has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to ...



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